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1. Exploit or intended feature? - in Issues, Workarounds & Localization [original thread]
This should not be considered to be an exploit. This was a known, if not desired side-effect of how the bonus system works and it's fine to use this. Be warned however that we will be changing it soon to a more desirable state.
- by CCP Flatboy - at 2009.03.26 16:01:00
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2. New Dev Blog: A Virgin Mind - in EVE Information Portal [original thread]
Excellent feedback guys :) Regarding the increased training speed it affects all players under 1.6 million skillpoints, regardless of their age, whether they are an alt or anything else. If they have less than 1.6M SP they get the bonus. I want...
- by CCP Flatboy - at 2009.03.03 10:07:00
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3. New player... Keep character or wait for the expansion? - in Skill Discussions [original thread]
Great thread you guys. Some really good info here. I'd like to solicit more opinions. Based on the calculations seen here, what do you think about the changes? Is it good or bad to you that a new character can in time catch up with a current non-...
- by CCP Flatboy - at 2009.02.26 10:28:00
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4. Dear Devs - What's up with "Tactical Enviroments"? - in EVE General Discussion [original thread]
I can't divulge too much about them at this point but I can tell you that Tactical Envirionments will affect gameplay. If they wouldn't then we'd just call them Environments ;)
- by CCP Flatboy - at 2008.10.08 09:50:00
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5. Icelandic krona plunges - in EVE General Discussion [original thread]
"If you break your neck, if you have nothing to eat, if your house is on fire, then you've got a problem. Everything else is inconvenience." CCP will be just fine. As to Iceland, it's going to get worse before it gets better but we'll pull throug...
- by CCP Flatboy - at 2008.10.07 10:48:00
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6. Dear Devs - What's up with "Tactical Enviroments"? - in EVE General Discussion [original thread]
Don't worry, we haven't forgotten about tactical environments. They shall be ozom!
- by CCP Flatboy - at 2008.10.07 10:37:00
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7. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Thanks for the feedback and ideas. We can and will take Factional Warfare so much further than where it is today. Unfortunately I can't offer any commitments on when what gets done as that largely depends on internal scheduling for the upcomin...
- by CCP Flatboy - at 2008.09.10 09:59:00
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8. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Originally by: CCP Zulupark Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare? Boing-Flick over to Flatboy ...
- by CCP Flatboy - at 2008.09.01 15:53:00
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9. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Usual Disclaimer: Please do not treat anything in this reply as an announcement or declaration of things to come. It describes what we want to do and where our current focus is. "Us" being the Factional Warfare team. I'll be happy to share ...
- by CCP Flatboy - at 2008.09.01 13:54:00
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10. DAMN YOU CCP!!!!!!!!!!!! YOU BROKE MY GAME! - in EVE General Discussion [original thread]
Thanks for the feedback guys! It's great to see positive feedback on specific aspects of new features. While it's important that we know what we did wrong so we can fix it, it's a lot more important that we know what we did right so we can do mo...
- by CCP Flatboy - at 2008.06.18 18:27:00
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11. Sweet and simple step by step Factional Warfare - in Test Server Feedback [original thread]
Originally by: Mister Xerox This sounds... fun... heh. Get your mission, whatever. Limit is cruiser size to enter the 'complex', so you go fit out your cruiser and go to the complex... Running through whatever reds you see on the way, onl...
- by CCP Flatboy - at 2008.06.05 09:49:00
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12. Guide to Victory Points in Factional Warfare - in Test Server Feedback [original thread]
Anybody can scan down and enter complexes regardless of their faction but only enlisted pilots can start the timer. This also means you can scan and enter a complex in your own space. You win them in just the same manner as you would a complex i...
- by CCP Flatboy - at 2008.05.26 13:50:00
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13. Sweet and simple step by step Factional Warfare - in Test Server Feedback [original thread]
Originally by: Vaal Erit Step one should be update your clone and step 2 should be insure your ship. Also I am giggling uncontroably over your suggestion that people set some waypoint in random lowsec and travel there like its a perfectly...
- by CCP Flatboy - at 2008.05.26 13:20:00
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14. Guide to Victory Points in Factional Warfare - in Test Server Feedback [original thread]
Great initiative! I'd just like to make one correction. Missions do not give out Victory Points. Currently, the only way to do this is through winning the non-mission complexes, though we do mean to expand that in the future ;)
- by CCP Flatboy - at 2008.05.23 11:04:00
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15. Sweet and simple step by step Factional Warfare - in Test Server Feedback [original thread]
Hi peeps. For those of you that don't feel like reading through long dev-blogs to figure out how to participate in Factional Warfare, here is the tldr version. 1. Sign up! Find a station owned by the faction you want to fight for. This should...
- by CCP Flatboy - at 2008.05.23 10:28:00
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16. Empyrean Age feedback thread - in Test Server Feedback [original thread]
Originally by: Leela Onios Just a question on the standing requirements to join militias. How come the diplomacy skill does not help when concerning militias? If FW is suppose to help bridge the gap between empire players and 0.0/lowsec ...
- by CCP Flatboy - at 2008.05.20 15:58:00
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17. Why Empyrean Age is FTW! - in EVE General Discussion [original thread]
Sathenu is right though. These are pretty much the principles by which we designed Factional Warfare. :)
- by CCP Flatboy - at 2008.05.19 18:25:00
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18. Making HighSec More Useful - in Player Features and Ideas Discussion [original thread]
You can't be completely safe anywhere of course, but you are a lot safer in high-sec than elsewhere as attacking you carries a high cost for the attacker. We increase incentives in locations we want players to move to and currently we are not inte...
- by CCP Flatboy - at 2008.05.15 18:04:00
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19. Making HighSec More Useful - in Player Features and Ideas Discussion [original thread]
Usual disclaimer: The following reply is based on concepts and work in progress. Nothing below is a promise and our stance on things can actually change. (shocking, I know!) Making the POS labs and factories public is actually something we have...
- by CCP Flatboy - at 2008.05.15 12:11:00
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